Gates Open: 6:00 PM - Racing Starts: 8:00 PM

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IMCA Stock Cars

IMCA Stock Cars

Bring the family out and enjoy door to door, wheel to wheel action every weekend. Gates open at 6:00pm with racing starting at 8:00pm.

Sprint Cars

Sprint Cars

Bring the family out and enjoy door to door, wheel to wheel action every weekend. Gates open at 6:00pm with racing starting at 8:00pm.

Factory Stocks

Factory Stocks

Bring the family out and enjoy door to door, wheel to wheel action every weekend. Gates open at 6:00pm with racing starting at 8:00pm.

Outlaw Street Stock

Outlaw Street Stock

Bring the family out and enjoy door to door, wheel to wheel action every weekend. Gates open at 6:00pm with racing starting at 8:00pm.

IMCA Sport Mod

IMCA Sport Mod

Bring the family out and enjoy door to door, wheel to wheel action every weekend. Gates open at 6:00pm with racing starting at 8:00pm.

Jr Limited

Jr Limited

Bring the family out and enjoy door to door, wheel to wheel action every weekend. Gates open at 6:00pm with racing starting at 8:00pm.

Race Day Info

Race Day Information

Coolers are NOT allowed.

Please stop by the SOUVENIR STAND for all of your HOT Speedway merchandise, located directly below the press boxy.

The speedway has a full Concession stand located in the main Grandstand area as well as the Pit Area. Food items such as hot dogs, hamburgers, chicken fried steak sandwiches, french fries, nachos, popcorn and many other items including non-alcoholic beverages are available at both locations.

The speedway also has a Beer Stand that has many varieties of beer and alcoholic beverages for our fans.

Schedule of Events

  • 6:00 pm Grandstands and Pit Gates Open
  • 7:00 pm Drivers Meeting in Pit Area
  • 7:30 pm Hot Laps Begin
  • 8:00 pm Racing Begins
  • 9:00 pm (approximately) Intermission - Drivers Autograph Session at the Wall of Fame Pavilion

Lost and Found

Pick up lost and found items from the grandstands at the Souvenir Stand.
Pick up lost and found items from the pits at the Pit Booth.
If you have a lost item you can call 254-829-2294 to check on it's status. Lost and Found must be claimed within 4 weeks of loosing the item. After this time, it will be discarded or donated to the Goodwill.

Race Restarts

All race restarts (unless race director determines otherwise) will be "Delaware Double File". In the Heat Races, Leader will start alone on the front row. Second place does not get to choose and will start inside second row, third place outside second row, etc. In the Feature Races, Leader will start alone on the front row. Second place has choice of inside or outside of the second row. Once second place chooses his position, third place will fill the vacant position on the second row and fourth place will be inside third row and fifth place will be outside third row, etc.
By determination of the officials, any racers jumping a restart and/or start passing before the green flag has been shown will be docked two positions for each car they pass. This penalty will be addressed on the next restart or the end of the race, whichever comes first.

If the race director determines that the race can not be restarted utilizing the delaware double file, the racers will start single file. No driver may pass another driver in front of him/her until they pass the cone on the front straightaway at the flag stand.

Line-Up Procedures

Heart O' Texas Speedway positions the cars for the start of each race based on the driver's point average. If a driver does not have a point average they will be positioned to the rear of the field or inversion for that night. The point average is calculated by the number of times that driver has raced this season and the total amount of points that the driver has accumulated. The Top 10 or 12 (depending on the number of heats) will be inverted in the A-Main with the driver that has the highest point average to start to the rear of the inversion.

The only exception to this rule is the first race of the year where the cars would use a draw/redraw line-up system so they can establish a point average or when there is a special event that requires a draw/redraw system.

Race Flag Colors and Meanings

The various flags used at the speedway.

Main Flags Used at the Speedway

  • Green Flag - Start Flag; the green flag is waived by the flagman at the beginning of a race and after a caution to indicated the race is re-starting. It is displayed until the next caution or the end of the race.
  • Yellow Flag - Caution Flag; when waved it means there is a problem on the race surface or danger ahead. The drivers must slow down to a safe speed and may not pass.
  • Red Flag - All Stop Flag; this indicates there is an incident on the track such as an injury, rollover or fire and everybody is to pull over and stop immediately.
  • Black Flag - Penalty Flag; this flag indicates that an individual is required to leave the racing surface and enter the pit area. It usually means the driver has an infraction and other times it means the driver's car is unsafe to continue racing.
  • Blue/Strip Flag - Passing Flag; this flag is shown to slower cars that are babout to be passed by the leaders. Generally the slower cars are lapped cars that have been passed by the leader more than once.
  • White Flag - Last Lap Flag; this is waved by the flagman to indicated the drivers are entering the last lap.
  • Checkered Flag - Winning Flag; this is waived by the flagman at the end of the race, first for the winning car and then for all cars as they complete the lap they were on when the race ended.

Other Information about Racing and Flag:

  • Two Flags Crossed - Mid Point Flag; some racing organizations display two flags in an X shape to signal to the drivers that the race is half over.
  • Being a racetrack flagman is one of the most important jobs at a racetrack. Without question, the racetrack flagman is the sole individual responsible for alerting all drivers at once of track information.
  • While each driver werars a headset that allows him or her to hear other officials, the flagman/officials communicates with drivers by waving different colored flags in the air. Flagmen are perched in a stand high above the starting line and they remain there until the race is complete.

Racing Glossary

  • A-Frame: The upper or lower connecting suspension piece (in the shape of an A) locking the frame to the spindle.
  • Ball Joint: A ball inside a socket that can turn and pivot in any direction. Used to allow suspension to travel while the driver steers the car.
  • Banking: The sloping of a racetrack, particularly at a curve or corner, from the apron to the outside wall. Degree of banking refers to the height of a track's slope at its outside edge.
  • Camber: The amount a tire is tilted in or out from vertical.
  • Carburetor: A device connected directly to the gas pedal and mounted on top of the intake manifold that controls the air/fuel mixture going to the engine.
  • Chassis: The steel structure or frame of the car.
  • Crankshaft: The rotating shaft within the engine that delivers the power from the pistons to the flywheel, and from there to the transmission.
  • Deck Lid: The trunk lid of a stock car.
  • Driveshaft: A steel tube that connects the transmission of a race car to the rear end housing.
  • Engine Block: An iron casting from the manufacturer that envelopes the crankshaft, connecting rods, and pistons.
  • Firewall: A solid metal plate that separates the engine compartment from the driver's compartment of the race car.
  • Frame: The metal "skeleton" or structure of a race car, on which the sheet metal of the car's body is formed. Also referred to as a "chassis".
  • Fuel Cell: A holding tank for a race car's supply of gasoline. Consists of a metal box that contains a flexible, tear-resistant bladder and foam baffling. A product of aerospace technology, it's designed to eliminate or minimize fuel spillage. A fuel cell holds up to approximately 22 gallons.
  • Groove: The best route around the racetrack or the most efficient or quickest way around the track for a particular driver. The "high groove" takes a car closure to the outside wall for most of a lap, while the "low groove
  • Handling: A race car's performance while racing, qualifying or practicing. How a car "handles" is determined by its tires, suspension geometry, aerodynamics, and other factors.
  • Hauler: The truck and trailer that teams use to transport race cars, engines, tools, and support equipment to the racetracks.
  • Hot Pit: The designated area where cars are required to go to have the crew work on the car during a race. Cars that do not use the Hot Pit will not be able to return to the race.
  • Horsepower: A measurement of mechanical or engine power. Measured in the amount of power it takes to move 33,000 pounds one foot in a minute.
  • Loose: Also known as "oversteer". When the rear tires of the car have trouble sticking in the corners. This causes the car to "fishtail" as the rear end swings outward during turns. A minor amount of this effect can be desirable on certain tracks.
  • Lug nuts: Large nuts applied with a high-pressure air wrench to the wheel during a pit stop to secure the tires in place.
  • Quarter-panel: The sheet metal on both sides of the car from the C-post to the rear bumper below the deck lid and above the wheel well.
  • Restart: The waving of the green flag following a caution period.
  • RPM: Short for Revolutions Per Minute, a measurement of the speed of the engine's crankshaft.
  • Slick: A track condition where it's hard for a caar's tires to adhere to the surface or get a good "bite". A slick race track is not necessarily wet or slippery because of oil, water, etc. Also referred to as Dry-slick.
  • Spoiler: A metal blade attached to the rear deck lid of the car. It helps restrict airflow over the rear of the car, providing downforce and traction.
  • Stagger: The difference in size between the tires on the left and right sides of a car. Because of a tire's makeup, slight variations in circumferences result. Stagger between right-side and left-side tires may range from less than a half inch to more than an inch.
  • Tight: Also known as "understeer." A car is said to be tight if the front wheels loose traction before the rear wheels do. A tight race car doesn't seem able to steer sharply enough through the turns. Instead, the front end continues toward the wall.
  • Toe: Looking at the car from the front, the amount the tires are turned in or out. If you imagine your feet to be the two front tires of a race car, standing with your toes together would represent toe-in. Standing with your heels together would represent toe-out.
  • Trading paint: Aggressive driving involving a lot of bumping and rubbing.
  • Transponder: The electronic devices which are mounted on every car that scores the car each time it crosses the start finish line.
  • Victory Lane: Someitmes called the "winners circle." The spot directly in front of the grandstands where the race winner parks for the celebration/trophy.
  • Window Net: A woven mesh that hangs across the driver's side window, to prevent the driver's head and limbs from being exposed during an accident.
Driver Registration





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